This is a decent puzzler. Seems like it would be particularly suitable for mobile platforms given its simple, touch-and-move controls.
The music is a little bit repetitive, however. Only played a few levels, so apologies if this idea is implemented, but possibly consider adding enemies to the mix to spice of game play later on in the levels.
Great graphics and I love some of the gameplay elements like using the spinning jump to climb!
It's good. I can see some potential for a "real-time" RPG battle system here.
- With proper timing, you can use the attack function to act as a dodge. This renders the dodge function not "useless", but definitely not as needed. I would look into a rock-paper-scissors type mechanic which would make one have to use a bit more skill to beat an enemy. For example - if both enemies attack, then nullify the damage to either party.
Or, for further depth, let's say the enemy shot his "fireball" attack and I pressed the attack button [which makes me run toward the enemy]. The fireball should hit me as I go to it, thus nullifying my attack. In short, "stronger" attack wins over "weaker" attack.
Fire Emblem has the triangle system [Sword beats Axe, Axe beats Lance, Lance beats Sword, etc.]. Perhaps play around with an idea like that - Fireball beats Attack, Enemy's Regular Attack nullifies Attack, etc.
- An option to map functions to the keyboard. Quicker reaction time in pressing two keys than moving a mouse up and down between options.
Good deal, keep on making games!
Not too shabby
Not too bad. Maybe think about adding a few more options, such as new weapons or being able to upgrade your weapon speed and cooldown times.
Solid overall design.
The right place....
Unfortunately, I mistakingly posted this review on your Trapped submission.
Anways, fantastic submission!
Keep on spreading the Gospel!
Fantastic submission. :-)
Good collection of mini games, some a bit easy, but good nontheless.
Keep on spreading the Gospel!
It's been done.
The problem with this is that it has already been seen in various incarnations including, but not limited too, "Boneless Girl". Games of this nature aren't very hard to come by.
The menus were a bit bland, simple white background with purple and green letters, but they got the job done.
Maybe add some sounds for when K-fed hits the objects and such, a different variety.
Good job with the physics in the game of how he fell and interacted with the objects. While it's been done before, the game is good for passing the time for at least a little while. Still, it's nothing that hasn't been seen before, regardless of whether you change the person or not.
Still, keep projects coming. It's not a bad start, just not original. But remakes are very popular these days. ;-)
I sorry you did not like it. But the Graphics (in my view) shouldn't be a 4. More like an 8.
I agree sound wasn't that great, but I didn't have any good CDs or internet at the time of making. Sorry. :)
I thought interactivity was at least a 7. I don't understant these two, Violence and Humor. How is the violence um... 1? And humor? Ok.
But anyway thank you so much for the review. :)
Not a bad game in the slightest. The name was a bit unoriginal, but for the most part everything was pretty good.
The graphics were cartoony and great, they had their own style and worked in my opinion. The movement was slow, but still functional. However, it was a bit gyped at times when barrages of water blasts were flying about and there was no possible way to dodge them. The animation was simple and excellent, nice touch on the multiple "death" animations of the enemies.
The sound was repetitive as far as the music goes (I know there isn't anything you can do about the shots) but it got the job done I suppose. Making the little kids cry when you hit them with the shovel was a genius idea and absolutely hilarious.
Good touch on the multiple guns and their different styles.
Congratulations on making one of the most family friendly games on the site and not relying on mass amounts of carnage or profanity to make a succesful submission.
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